Use it before your daily sermon to recoup the lost Faith and watch the donation box fill with gold! Tier Four Ritual Of Enrichment allows the Lamb to spend Faith to force the Flock to give them a large amount of Coins.Ī decent-sized cult of even modest Loyalty produces a huge amount of cash with the Ritual Of Enrichment. Tier ThreeĪlms For The Poor enables a Ritual that allows the Lamb to spend Coins and increase the cult's Faith and the Loyalty of all Followers. If you always spare the loser, you don't even need to worry about burying the dead! Tier Threeīelief In Original Sin reduces the Faith penalty for jailing a loyal Follower (i.e., one who is not currently a Dissenter).įalse Idols increases the Faith bonus gained from completing a Decoration.ĭecorations take up space and resources, so the pragmatic approach is to choose Materialism since you'll be building and upgrading Shelters throughout the campaign. The Ritualistic Fight Pit, on the other hand, allows for more consistent Faith gains since Weddings have diminishing returns in that regard. Weddings are useful for quickly leveling up Followers, so if you unlock this Doctrine early you can potentially get more Devotion over time. If you marry more than six Followers, subsequent Weddings will actually cause you to lose Faith! Each time you perform this Ritual, the amount of Faith gained is reduced by five for each living spouse the Lamb already has. Doing so grants the cult thirty Faith, and you can Smooch your spouse(s) once daily to give them extra Loyalty. Wedding lets the Lamb marry one of their Followers. Killing the loser earns fifty Faith, while sparing them earns twenty. When the fight is over, you can choose to spare the loser or have the winner finish them off. The winner of the fight is chosen at random, and is not affected by the Followers' respective ages, traits, or any other features. Ritualistic Fight Pit lets you perform a ritual wherein two Followers fight to the death. The Ritual Of Ascension is much cleaner and arguably has better effects, but has a cooldown and costs Bones. Murdering a Follower means you'll have to get rid of the body, but that can be a good thing if you want to make use of Graves or Natural Burial. Doing so sends a Follower to their eternal reward, removing them from the village while increasing the Faith and Loyalty of everyone who remains.īoth options give you a means of eliminating cultists who are more trouble than they're worth. Praise Virtue lets you conduct the Ritual Of Ascension. This avoids the Faith penalty from disturbing a Follower's sleep! Stop to give them a blessing or just hold them in the interact menu until the rest of your Followers are asleep, then strike. Try to delay your target just as everyone is going to bed for the evening. Doing so restores twenty Faith, effectively negating the penalty for a Follower's death. Sacrificed, Ascended, and eaten followers can be brought back.įuneral allows you to conduct a memorial service for the recently deceased. The resurrected Follower will have the same Traits as they had before they died and will be considered to be the same age they were on the date of their death. The Ritual is very expensive, with a base cost of 150 Bones. Ritual Of Resurrection allows the Lamb to bring a deceased Follower back from the dead. Frequent sacrifices and other ways of making sure your Followers only die from unnatural causes will keep your Faith under control until you have better ways of recovering it. It allows you to grow more powerful by sacrificing Followers without the normal penalty. Overall, Belief In Sacrifice is a stronger choice for most situations. This only affects Followers who die from disease, starvation, exhaustion, or old age. Belief In Afterlife reduces the Faith penalty imposed when a Follower dies from twenty to five.
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